Spotify's cache and your downloads are two different things
One comes back for free and one costs you your offline music. Where each lives on a PC and the setting that caps the first.
What fills your disk, where it hides, and what is safe to remove. Every guide gives you a way to check it on your own Mac.
One comes back for free and one costs you your offline music. Where each lives on a PC and the setting that caps the first.
Three clients, three storage models, and one of them has no cloud copy to restore from. What each keeps on a PC.
The OST can reach tens of gigabytes and one setting controls it. Where it is, how to shrink it, and what compacting actually does.
Local recordings pile up in a folder nobody opens. Where they are, how large an hour is, and how to move them.
Games are the obvious part. Workshop content, shader caches and half finished downloads sit in library folders on drives you forgot you had.
Four launchers, four caches, and the folders none of them clear. Where each keeps what, and what is safe to remove.
DirectX and the driver both cache compiled shaders. Where they are, why clearing them is harmless, and when it actually helps.
Media caches, previews, autosaves and installer files across every Adobe app. Which are safe and the settings that cap them.
Optimised media, render cache and gallery stills in one folder. Where it points by default and how to move it.
Capture tools favour quality and write speed over size. Where the files go, and the settings that halve them.
Catalogs, previews and scratch files across the common editors. Which are derived and which are your work.
Every version you have launched, every world you have made and every modpack you tried are still there. Where, and what is safe.