How to archive a finished project so it takes 5 percent of the space
Most of a finished project is derived data. What to strip, what to keep, and how to make the archive still usable in three years.
What fills your disk, where it hides, and what is safe to remove. Every guide gives you a way to check it on your own Mac.
Most of a finished project is derived data. What to strip, what to keep, and how to make the archive still usable in three years.
Zip helps with text and hurts with media. Which formats compress, which do not, and the macOS aware way to do it.
Cleaning does not speed up a Mac, more RAM does not free disk, and other claims worth retiring, each with what is actually true.
Received files, screenshots and shared photos accumulate in one folder. Where they go and how to find them by date.
Two paid one time disk tools with different interfaces and different strengths. Which suits which way of working.
Two different jobs sold as one category. What each protects you from, what each costs, and why many people want both.
Rules that watch folders and act on them. What it is genuinely good at for storage, what it costs, and where it does not help.
Which tools actually help with the folders a developer machine accumulates, and the commands that replace most of them.
The System category covers the sealed volume, asset packs and recovery data. What each part is and the two things you can change.
GHC installs, package databases and dist folders accumulate quickly. Where they are and which commands prune them.
What the Command Line Tools install, how big they are, and when you can have them instead of the full Xcode.
Where the space goes in a photo workflow, which parts are derived, and a setup that keeps the internal drive usable.